fix(AnimationDirections.cs): Blend vector for NameForDir #15
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lubba64/SoulShardUtilities!15
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Delete branch "fix-name-for-dir-blending"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Snapping the vector to the nearest vector using the
VectorMath.BlendVector2() method results in better animation handling,
and doesn't break existing functionality nicely.